It takes a while to get a proper feel for it, but older players who give Bloodborne a chance may be surprised to find they don't ever want to stop playing. Exploring the game's massive, maze-like, beautifully detailed world, which is filled with treasures, shortcuts, and hidden areas, is just gravy. When you fail, it won't be because the interface failed you but, rather, likely because you failed to properly read and react to the situation. Moon Presence doesn't have a face, instead it only has a hole in its head. Its body is mainly a large human spine and ribs. It is covered in dozens of tentacles, mainly in its head, where they resemble hair, and tail. An eldritch being composed of human flesh and bone, with the exception of its head. The acts of strategically attacking and dodging are gratifying in and of themselves. The Moon Presence is a boss and one of the Great Ones in Bloodborne. Combat is finely tuned and feels absolutely terrific. It makes for an incredibly tense experience, one that is undeniably frustrating at times but which also delivers an immense satisfaction and feeling of accomplishment when you succeed. The game's designers want players to have a stake in what's happening, to feel the stress of the situation. There will be times when, after cautiously adventuring for an hour or more, your hero will be killed in a matter of seconds and all your work will seem for naught. In addition to most enemies being terrifyingly tough, you lose all the Blood Echoes (currency/experience) you've collected since your last save point each time your hero dies, effectively negating any character-building progress you've made. Show moreīloodborne poses a daunting challenge. ![]() You spend most of the game alone in your battle against the monsters but can request help in especially difficult battles by ringing an in-game bell and waiting for other players to answer your call. Players are intended to die frequently - the very first battle is designed to be unwinnable - forcing a mindset of caution and strategy going forward. Enemies - even the weakest ones - are exceptionally challenging and often can only be defeated through a combination of timing, reflexes, and tactical environment traversal. This game was made to tax players' gaming skills. ![]() There's not much of a story beyond this simple premise, which leaves players to focus on exploring the labyrinthine world and mastering combat. Charged with hunting these beasts, he (or she) roams the streets with a gun and a bladed weapon, killing monsters before they can kill him (or her). In BLOODBORNE, your hero wakes up after a mysterious blood transfusion to a world roaming with terrifying creatures, many of which appear to once have been human.
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